![]() ![]() Avoiding expensive models and textures at this early stage means game designers can focus all of their attention on game mechanics without becoming unduly distracted by how the game might eventually look. The term “white-boxing” (or gray-boxing) comes from the practice of using white (or gray) boxes to build your game’s levels. ![]() Let’s look at these two use cases in greater detail. Note that animation export is not supported on versions older than Unity 2018.2.Īs you may know, our FBX Exporter addresses two common game-dev use cases: 1) white-boxing (or grey-boxing) a level in the Unity Editor, then switching to Maya or 3ds Max to complete the level with production-ready assets and 2) recording gameplay in the Unity Editor, exporting animation to Maya for an animator to polish, then returning to Unity to add the animation to a Timeline track. For older Unity versions, the FBX Exporter is also available on the Asset Store. The FBX Exporter is now available from the Package Manager, if you’re using Unity 2018.2 or newer (you’ll need to enable “Show preview packages” from the Advanced drop-down).
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